This week we take a look at some new game trailers, including the latest from Mass Effect: Andromeda. We share our early impressions of the The Legend of Zelda: Breath of the Wild and NieR: Automata.

The OZARIN Podcast: S1E21

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Notes for this Podcast

I’m joined by Liam this week, to discuss the latest gaming news and catch up with what we’ve been playing.

Liam offers a little more speculation and insight into last week’s Destiny news, we take a look at some new trailers and go a little off-topic discussing some of our favourite science-fiction topics.

And as usual, we share thoughts on the games we’ve been playing. This week, I’ve spent some time with The Legend of Zelda: Breath of the Wild whilst Liam has made a start to NieR: Automata.

Additionally, we switch up our competition a little after a second week with no entries! More details below.

Videos galore!

This week, we’ve watched a bunch of new trailers for upcoming games, including…

Sonic Mania

Welcome to Green Hill Zone as you've never seen it before! Explore the vistas, ziplines, and tropical pools of the newly-revealed Act 2. Check out this link for commentary: https://youtu.be/qI0RbThgfu8 Pre-Order Sonic Mania at: bit.ly/ManiaCE And follow us on Social Media for all the latest updates!

Not a trailer as such, but new footage featuring Green Hill Zone act 2 has me excited for this game’s release this summer!

Mass Effect: Andromeda

https://www.playstation.com/en-us/games/mass-effect-andromeda-ps4/ You are on a mission to find a new home for humanity. Explore dangerous worlds, keep your crew alive, and unravel the mysteries of Andromeda. The journey begins now. How far will you go? Available in North America March 21 and worldwide March 23 on PlayStation 4 and PlayStation 4 Pro Subscribe for all Mass Effect: Andromeda gameplay & trailer videos: http://bit.ly/1UnWxV0 “Human” Rag’n’Bone Man Written by Graham Rory and Jamie Hartman Published by Warner Chappell and Reservoir 416 (BMI) Recording courtesy of SME UK Ltd By arrangement with Sony Music Licensing Rated Mature: Blood, Nudity, Strong Language, Strong Sexual Content, Violence

With only a couple of weeks left until its release, this nicely cut trailer features some new footage and Asari cuddles!

Crash Bandicoot N.Sane Trilogy

https://www.playstation.com/en-us/games/crash-bandicoot-n-sane-trilogy-ps4/ Your favorite marsupial, Crash Bandicoot™, returns on June 30th, 2017! He’s enhanced, entranced & ready-to-dance with the N. Sane Trilogy game collection. Experience Hang Eight, the first water level from Crash Bandicoot 2: Cortex Strikes Back. This overgrown river not only highlights Crash’s new on foot moves (the slide and body slam) but gives you a taste of his first vehicle: a souped-up jet board! Spin, jump, wump and repeat as you take on the epic challenges and adventures through the three games that started it all, Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™: Warped. Relive all your favorite Crash moments in their fully-remastered HD graphical glory and get ready to put some UMPH in your WUMP! Follow us for the latest Crash news: Web: http://www.crashbandicoot.com/ Facebook: https://www.facebook.com/CrashBandicoot/

Though we didn’t have time to talk about the new gameplay footage, featuring the infamous Hang 8 level, I felt it deserved an honourable mention.

Destiny: Age of Triumph

Screen capture from Destiny: Age of Triumph, featuring new armour.
New armour and other rewards are expected

On Thursday, Bungie streamed their Age of Triumph reveal via Twitch. This will be the last expansion to the original title before Destiny 2 is expected in Autumn.

It’s a bold move from Bungie and fairly uncommon in online multiplayer games. We talk about what it could mean for the franchise, and Liam offers his thoughts as a Destiny veteran.

Bad Door design

This video is about doors. Joe Posner investigates, with some help from 99% invisible, a wonderful podcast. Check them out here: http://www.99pi.org Subscribe to our channel here: http://goo.gl/0bsAjO There's a door on the 10th floor in the Vox Media office I hate so much. You probably know one of these too. But it's not our fault. And luckily, Roman Mars of 99% Invisible magically arrived in my cellphone to send me on a cross-country journey to find out the incredible surprises behind this common complaint: Don Norman started complaining about doors over 25 years ago. Doors shouldn't need instructions – the shape of them can guide you through just fine. So why do so many doors need instruction manuals right on the side of them? When most people complain about something, nothing happens. Don Norman is not most people – he's a psychologist and cognitive scientist. Don Norman thought about, and wrote about his complaints so incredibly thoroughly that he changed the world. 99% Invisible's Roman Mars helps tell the story. Vox.com is a news website that helps you cut through the noise and understand what's really driving the events in the headlines. Check out http://www.vox.com to get up to speed on everything from Kurdistan to the Kim Kardashian app. 99% Invisible is a member of http://Radiotopia.fm Check out our full video catalog: http://goo.gl/IZONyE Follow Vox on Twitter: http://goo.gl/XFrZ5H Or on Facebook: http://goo.gl/U2g06o

What, doors? Hear me out…

Liam made a great point when we were talking about The Legend of Zelda: Breath of the Wild, regarding intuitive design. This video builds on what we briefly discussed, and is a great watch if you’re interested in design.

It might not be directly game related, but good design translates well, regardless of medium.

NieR: Automata backstory

(SPOILER WARNING!) This video contains spoilers for the games Drakengard 1, Drakengard 2, Drakengard 3 and Nier: Gestalt/Replicant. CC is available if you can't decipher my mumbling. This started out as just a project between me and my friend trying to piece together the story so-far in order to help out our mutual friend who has little to no knowledge of the Drakenier universe but it quickly got out of hand and so we decided to piece together this video in hopes of not only raising awareness of the series but also help the people that aren't very knowledgable about the series. This is a series that I hold very dear to my heart and so I really don't want people to overlook Nier: Automata as I believe it will bring the true gameplay and world-building that Yoko Tarou's stories have been deprived of in the past. His past games aren't exactly well-known in the West, mainly due to their conveluted plots but also due to the fact that they're just not that great when you look past the story. But I am desperately hoping that Nier: Automata will be a turning point, which is why I am strongly opposed the idea of people sleeping on this game. As I mentioned in the video, you don't actually have to know any of the lore in order to enjoy Nier: Automata but the people that are going into the game with no prior knowledge of the series will be missing out on over 11000 years of lore, and that's just a bummer! Here is a link to a wonderfully well done picture showing the different timelines (created by Rekka Alexiel): http://nier2.com/images/DOD-NIER-timeline-20160418.png Nier: Automata will be released in the beginning of March, please make sure to support it! JPN release date: 2017/02/27 NA release date: 2017/03/07 PAL release date: 2017/03/10 https://www.patreon.com/ValkyrieAurora Find me on social media: tumblr @ pixievalkyrie twitter @ pixievalkyrie twitch @ pixievalkyrie instagram @ pixievalkyrie

This game has a lot of backstory, and it’s pretty convoluted. If you want to do a little catching up before playing, check out this great video which sums up the franchise neatly.

What are you playing?

We’re gonna mix up our Steam giveaways! This week, to be in with a chance to win a random game code, just tell us what you’ve been playing and how you’re finding it. Alternatively, if you’ve achieved something cool or have something anecdotal to share, we’ll read that too! No need for a huge essay, just keep it short and sweet.

We’ll read out listener messages, and pick one to win a randomly selected game code! How easy is that?

We’ll directly contact one entrant with a Steam code for a game (PC/Mac/Linux), chosen at random from our backlog of prizes. Games can’t be chosen by the winner, but can be re-gifted to someone else at the winner’s discretion.



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