This video by Good Blood Games is the first of what I hope is an ongoing series of critical reviews called Dear Developer.

Javed, lead producer and animator at Good Blood, really seems to understand the problems facing Sega’s recent string of failures relating to the Sonic the Hedgehog franchise.

Whilst his suggestions are by no means absolute or exhaustive, in this short video he presents ideas which are backed by solid data and research. He speaks about the 16bit titles with personal insight and passionately makes the point that there is still life to be nurtured from their flagship hero.

Source: Good Blood Games

I recently happened upon this interesting video which looks at the sheer scale of Minecraft.

The game, which last year sold to Microsoft for $2.5 billion is huge in every sense, despite its simplicity. Developed by the Swedish game developer, Markus “Notch” Persson (@Notch on Twitter) and originally released in 2009 as a playable alpha, the game is an inspiring success story of an indie developed title making it big.

If you want to learn more about the game and the team behind it, the documentary Minecraft: The story of Mojang is an interesting and in-depth history which I’d recommend.

Source: WIRED

This is OZARIN! My own little slice of the internet.

I’m Bryan, and I spend most of my days designing and building websites, apps and interfaces. You can read more of my personal bio on the About page. It’s a little sparse just now but it’ll grow with the site, so please check back later.

I built this website, as I’ve recently taken a deeper interest in game development and hope to expand on my existing skill set and put my talents to work on building my own game. In the past, I’ve found that documenting my approach is not only beneficial to me, but that others can learn a trick or two in the process. Hopefully that’s through my success, though sometimes failure can offer just as much insight.

I’m pretty much starting from scratch. I have no formal training and despite working in the games industry, I haven’t been presented with any unfair advantages which would allow me to develop my abilities beyond anyone else. I’ll be sharing all of my resources and approaches to learning here, and I’ll revisit these at a later date in order to review how effective I feel they’ve been.

It’s worth mentioning I’ll also include all manner of non-programming related things here. If they amuse, entertain or enlighten me, I’ll be sure to share them with you. It probably won’t be entirely unrelated to gaming though.

For the time being, I’ll leave comments turned on, but I don’t have a great deal of time to spend moderating content. If it turns out to be mostly spam, then I’ll sever the commenting feature as I would a necrotic limb!

If you want to leave feedback or there’s a subject you’d like me to cover, you can use the contact form on the Get in touch page. You can also drop me a mention via the @ozarintweets Twitter account for a speedy, 140 character response.

Thanks for reading. And welcome to OZARIN.